![]() There would have been nothing cooler than to be able to fly throughout the Mace galaxy on my own time, or to hop from ship to ship, jacking people like a true space pirate. All necessary long distance travel is handled in cut-scenes. You never go far in your spaceship, just enough to dogfight some baddies or dock in a space station. You can't suddenly decide to leave the New Denver space colony and take off for parts unknown in your ship. While you will get to board another ship and kill the crew, this is a scripted event. This is a 100% linear game where your path through a mission is simple to find since there's rarely more than one accessible door or entryway at any time. The end product shares nothing in common with GTA. When I was originally shown Mace over a year ago, it was touted as Grand Theft Auto in space. Too bad Warthog did nothing interesting with it. At any point in time you can let go of the controls, get up and leave the cockpit. You walk into your ship, the Pallbearer, to the cockpit, and grab hold of the throttle. You may, for example, have to infiltrate a slave mine, rescue a prisoner, and then take control of your ship, fly into space and take down swarms of enemy ships. This is a first-person shooter that blends ground and space combat together and weaves the two aspects throughout almost every mission. Ground and space merge The hooplah over Mace has been in full-effect for some time. This is a poorly told, uninteresting, and cliche tale of revenge that doesn't even appear to be about revenge for the majority of the game. Because Mace Griffin has no multiplayer or game elements beyond the single-player campaign, a deep and involving story is one ingredient that must be present. The cut-scenes, which are almost always showing Mace standing and talking to someone for long, drawn-out exposition, are great fun to skip. The mystery and the plot Mace uncovers is poorly told and pretty boring. Our hero, Mace Griffin, is a grizzled hunter of bounties, a former Ranger (galactic police force recently disbanded), who gets the ol' screw job and must figure out who set him up and why. A time when outlaws are hunted by bounty hunters, as opposed to government regulators. It's a time where, apparently, everyone likes to live in asteroids instead of on planets. Gameplay Mace Griffin: Bounty Hunter is, surprise surprise, set in the future.
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